Murdock: We have known we wanted to do this since late 2017. Aurene’s death and even her vision of all those possible futures were already locked in. Linsey Murdock: We knew well before Infinity War came out that we wanted to end this episode with a sense of hopelessness. Our original plan was to also have Caithe sacrifice herself during that same battle, but ultimately felt that it would take away from the shock and horror of losing Aurene. I think it’s important not to shy away from either one. Sometimes that leads us to moments of triumph. As storytellers, we’re all trying to be true to our characters, our worlds, and the values we want to explore. I think any perceived similarities are just a function of underlying principles. Was that an inspiration at all?Īrmand Constantine, narrative lead: As I recall, we’d committed to this storyline before Infinity War’s release. The fact that players have been so surprised by Aurene’s death after we very explicitly told them in the previous episode that all futures where she confronts Kralkatorrik end in her death, indicates that we executed well on that.Ī lot of people are comparing this chapter to the end of Infinity War, in terms of the drama and the sense of hopelessness at the end. We reinforced this in a number of different ways, from the way our allies communicated with the player, the visceral feeling to damaging Kralkatorrik, to the overall scale of the final encounter. Going into that final instance, we really wanted players to feel like this might be the moment we finally kill Kralkatorrik. Linsey Murdock, design lead: Yes, absolutely. Did you want to tease that at all? Did you want to give the players a moment of, "holy shit, this might be it." Some people thought they were about to effectively conquer the central struggle of Guild Wars 2, only to lose in the most devastating of ways.
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PC Gamer: It's been really fascinating watching the fan reaction to this episode.